Launch, Modding Update and a big Discount!

We're coming full circle! 3030 Deathwar Redux is launching today on!

3030 Deathwar started out its relaunched life as a Pay-What-You-Want title on Because of the great response and the interest by players here, we finally made the decision to go all-out, and create a much more polished, highly expanded, new and improved version of the game, which resulted in Redux being made and getting published on Steam. So now we've finally come full circle and are launching the Redux version on itch as well. And to celebrate both our recent big modding update and the launch on itch, we are offering a 1-week 34% discount on the game!

Here's the Steam news for our modding update:

With this Update you'll be able to mod aaaall the game's data files. That includes scripting, missions, dialogue, characters, game locations. It also means you can add new ships, weapons and upgrades, translate the text files to another language, or even write personal side-quests and storylines for other players to explore. We've also included Steam Workshop support, through the use of two new included tools.

For one, there's the Mod Manager, which you can easily launch directly from Steam when starting the game. It will help you get started downloading and activating mods safely, and will also make it possible to easily deactivate or delete any mods you don't want anymore. All your original game files are backed up safely and can be restored in the Manager, so you don't have to worry about breaking anything!

The other tool is the new Mod Uploader. For those of you who want to create their own mods, it will help you quickly and easily set up a mod directory and get it submitted to the workshop. Once you've done that, you can hop right into your new mod folder and start editing away! We've also prepared a short tutorial on how to get started with creating your own mods here:

Besides the modding, we've also added a bunch of new features, like new station traffic, billboards and more effects around stations, a new enemy type on derelicts, a weapons recharge indicator and displays for weapon stats on the upgrade screen. (Oh, and the Ion Cannon is pretty fun now. Go try it out! :] )

There's just too much stuff to name it all, so here is the full list for you:

Features / Gameplay

  • Made all game files easily read- and modifiable
  • Added Modding Manager to Main Menu to easily de/activate mods
  • Added Mod Uploader tool to upload mods to Steam Workshop
  • Added new billboard ships around stations
  • Added new parallax effects on stations
  • Added player casting shadow from stars and stations
  • Added new orbiting lanes for smaller ships around stations
  • Added traffic lanes for smaller ships between stations
  • Added display of weapon stats on upgrade screen
  • Added recharge indicator for weapon cooldown
  • Added new enemy type to derelicts
  • Added tractor beam being drawn during split
  • Added fuel display on HUD below hull strength
  • Lowered mid-tier missile cost and slightly adjusted damage
  • Made pirate ships aggro sooner based on your kill count
  • Added image for each missiles
  • Added background for circuit fixing mini-game
  • Removed pilot image for Cleaner ships
  • Made Gamepad options show name of connected controller
  • Added selection of active Gamepad if there is more than one
  • Made pressing A on Gamepad always also work as selector, even in space
  • Added better sound effect for refueling and negative sound if not possible
  • Added option for screenshake strength
  • Added new message for trying to talk to dead characters
  • Added slight forward motion when collecting fuel, and added sound effect
  • Added occasional special animation on Trade and Mission consoles
  • Added fitting music track during final battle
  • Added exploding shell from Ion Cannon

Fixes / Improvements

  • Fixed Proximity lights on stations when player aproaches
  • Improved spawn locations of small ships around stations
  • Tweaked some gun sounds, mostly quieter and added fade
  • Improved info from low fuel reminder upgrade
  • Lowered threshold for low fuel reminder to pop up
  • Fixed tech level for high-level afterburners
  • Reduced range of high-tech comms upgrade
  • Spelling fixes in dialogues and cutscenes
  • Fixed docking fee being deducted on planets
  • Fixed non-music files in music folder leading to rare game crash
  • Fixed Wingmen moving jerkily when player is outside system
  • In Act 8 renamed wrong equipment markers for clarity
  • Fixed player being able to engage split during conversation
  • Fixed docking or convos being canceled by clicking on targets
  • Fixed multiple shots sometimes causing multiple deaths of same ship
  • Made reloading savegame also load pirates waiting to attack you outside
  • Added an option for no speed particles

And before we forget, to celebrate the Modding Update, we're also going to have our biggest discount yet! The game is going to be discounted 34% for a full week from now on. So if you know anyone who would like to join Kent and his Crew for some Space Adventuring, now is the time to tell them!

As always, we really appreciate all of your support! You guys are the reason the game has gone this far and your feedback, bug reports and suggestions are what made this version of the game possible! <3

With this update, we're really trying to spread word about the game again. Every Steam review, Retweet, post or mention of the game helps us out immensely, and we're very thankful for it!! We're currently trying to reach 500 reviews, which would push us into the "Overwhelmingly Positive" category. Let's see if this update can help us get there! :)

As always, you're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:

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